Sound Design of the interactive "Drei Fragezeichen" live tour clip. The animation tells the story of the villain Yamada and his dark intentions.
The auditory experience "Playtime" immerses the listener in an abandoned toy factory and explores horrific emotions.

Oddinary
Eclipse - Sound Design Highlight.
In Oddinary, the soundscape and atmosphere are one of the most important elements of the game.
I created a tense and scary sound environment, with SFX that pop out next to the horrific audio of the anomalies.
I created a tense and scary sound environment, with SFX that pop out next to the horrific audio of the anomalies.

Dandy's Dream
In Dandy's Dream, the sound design was made in an 1950s Rubberhose style, with retro music and classic cartoony sound effects.
Next to the violent SFX right at the start of the video, the more friendly sounds appear around 4:00.
Next to the violent SFX right at the start of the video, the more friendly sounds appear around 4:00.

MONTRA
Walkthrough with In-Game Sound.
The sounds in MONTRA are focussed on the sarcastic and fun elements in the game. They also have to communicate all mechanics of the game intuitively. I did compose a music album for MONTRA, with diverse genres and fun experiments!

Tales of Mazu
Walkthrough with In-Game Sound.
The auditory experience of Tales of Mazu was inspired by chinese culture and former autocracies.
A focus was set on the music composition of the prototype, rather than SFX.
A focus was set on the music composition of the prototype, rather than SFX.