Unity 6 - 2.5D Prototype - 4 days game jam in 2025 - 4th Semester | Game Design B.A.
Are you the hero the world needs?
In Dandy's Dream you are stranded in a vast vintage world, inspired by the rubberhose animations of the 30's. With your hammer in your hand, you go to explore this lively world and their inhabitants.
What place are you going to take in their world?
Are you the hero the world needs?
Are you the hero the world needs?
Dandy's Dream was developed in four days of development in the European Game Science Lab Jam about biases and their influence on Games. Dandy's Dream was a social experiment on what players would be driven to do - Destroy or befriend? Individualistic hero or socialistic fellow? Blood or flowers?
Dandy's Dream breaks the biases of games and plays with a different approach of reaching satisfaction.
My roles:
Game Design, Concept, Programming & Engine, Sound, Technical Art, UI/UX, VFX
Game Design, Concept, Programming & Engine, Sound, Technical Art, UI/UX, VFX
Tools:
Unity 6, C#, FMOD, Photoshop, Illustrator, Github
Unity 6, C#, FMOD, Photoshop, Illustrator, Github
Time:
3 days
3 days
Team:
Mona Montazeri, Georg Lehmann, Lukas Heinen, Charlie Elfers (MoGeLuCha)
Mona Montazeri, Georg Lehmann, Lukas Heinen, Charlie Elfers (MoGeLuCha)
Development
Screenshots
Production
Prototyping with the team
Unity Project
Playtest
Playtest