Playthrough

In Dandy's Dream you are stranded in a vast vintage world, inspired by the rubberhose animations of the 30's. With your hammer in your hand, you go to explore this lively world and their inhabitants.
What place are you going to take in their world?
Are you the hero the world needs?
Are you the hero the world needs?
Dandy's Dream was developed in four days of development in the European Game Science Lab Jam about biases and their influence on Games. Dandy's Dream was an social experiment on what players would be driven to do - Destroy or befriend? Individualistic hero or socialistic fellow? Blood or flowers?
Dandy's Dream breaks the biases of games and plays with a different approach of reaching satisfaction.
My roles:
System Design, Programming & Engine, Sound Design, Art Direction, UI Design, VFX
System Design, Programming & Engine, Sound Design, Art Direction, UI Design, VFX
Team:
Mona Montazeri, Georg Lehmann, Lukas Heinen, Charlie Elfers (MoGeLuCha)
Mona Montazeri, Georg Lehmann, Lukas Heinen, Charlie Elfers (MoGeLuCha)
Screenshots




Production

Prototyping with the team


Unity Project



Playtest

Playtest
