Game Design
Spaced Out
Undercover
Oddinary
MONTRA
Dunkelkammer
Dandy's Dream
SeQRity!
Paracelsus-Bad
Jamie Knox
Analog Game Studies
Audio
Music
Sound Design
Integration
Lukas Heinen
Portfolio
Game Design
Spaced Out
Undercover
Oddinary
MONTRA
Dunkelkammer
Dandy's Dream
SeQRity!
Paracelsus-Bad
Jamie Knox
Analog Game Studies
Audio
Music
Sound Design
Integration
Analog Game Studies
Analog games with diverse constraints - 2024 - 1st semester | Game Design B.A.
More Projects
Dunkelkammer
Unreal Engine 5 (VR) - 3 weeks game jam in 2025 - 4th Semester | Game Design B.A.
Spaced Out
Unreal Engine 5 | Game for an immersive 180° cinema | Solo Project (2026)
Paracelsus-Bad
Interactive 3D Environment of the Berlin Train Station "Paracelsus-Bad" | Unreal Engine 5
Jamie Knox
Character Maquette - 1st Semester | Game Design B.A.
MONTRA
Unity 2D Slice - 4 months development in 2024 - 2nd Semester | Game Design B.A.
Oddinary
Unity 3D Slice - 4 months development in 2025 - 3rd Semester | Game Design B.A.
Dandy's Dream
Unity 6 - 2.5D Prototype - 4 days game jam in 2025 - 4th Semester | Game Design B.A.
Undercover
Level Design in Unreal Engine 5 | Solo Project (2025)
SeQRity!
Experimental Hybrid Prototype - Team MoChLuQu - 3 day Game Jam in 2025 - 3rd Semester | Game Design B.A.
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