• Game Design
  • Spaced Out
  • Undercover
  • Oddinary
  • MONTRA
  • Dunkelkammer
  • Dandy's Dream
  • SeQRity!
  • Paracelsus-Bad
  • Jamie Knox
  • Analog Game Studies
  • Audio
  • Music
  • Sound Design
  • Integration
Lukas Heinen
Portfolio
  • Game Design
  • Spaced Out
  • Undercover
  • Oddinary
  • MONTRA
  • Dunkelkammer
  • Dandy's Dream
  • SeQRity!
  • Paracelsus-Bad
  • Jamie Knox
  • Analog Game Studies
  • Audio
  • Music
  • Sound Design
  • Integration
Spaced Out
Unreal Engine 5 | Game for an immersive 180° cinema | Solo Project (2026)
Undercover
Level Design in Unreal Engine 5 | Solo Project (2025)
Oddinary
Unity 3D Slice - 4 months development in 2025 - 3rd Semester | Game Design B.A.
MONTRA
Unity 2D Slice - 4 months development in 2024 - 2nd Semester | Game Design B.A.
Dunkelkammer
Unreal Engine 5 (VR) - 3 weeks game jam in 2025 - 4th Semester | Game Design B.A.
Dandy's Dream
Unity 6 - 2.5D Prototype - 4 days game jam in 2025 - 4th Semester | Game Design B.A.
SeQRity!
Experimental Hybrid Prototype - Team MoChLuQu - 3 day Game Jam in 2025 - 3rd Semester | Game Design B.A.
Paracelsus-Bad
Interactive 3D Environment of the Berlin Train Station "Paracelsus-Bad" | Unreal Engine 5
Jamie Knox
Character Maquette - 1st Semester | Game Design B.A.
Analog Game Studies
Analog games with diverse constraints - 2024 - 1st semester | Game Design B.A.
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