For most of my game audio projects, I used FMOD Studio and the according game engine's sound system.
In game engines, I have a strong background with Unity and Unreal Engine
For sound design and music composition, I use Ableton Live, but also got experience with Logic Pro. My skillset in Ableton Live is high, since I went a long way as a professional music producer and artist.
Inside Ableton Live, I use a high variety of industry standard plugins (Fabfilter, Waves, Serum etc.).

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